UES PENELOPE // CANTEEN B-14 // CAM 215 // SLEEPER AI, EPISODE FOUR

CAM 215
Cutting Room

Sixty seconds of film in two days: a chase, a canteen, a goddess who sees through cameras, and a girl who blinds them. Fourteen video generations for nine scenes, and most of the lessons came from the ones that did not ship.

The finished film, sixty-one seconds. Watch it first: everything below is what it took to get here, and most of it did not make the cut.

Open on YouTube · episode four of Sleeper AI · episode three's diary

60.9sfinished film
9scenes
$28.34total spend
23image plates
14video generations
31voice takes

Act 1 · the run

Her hips, three ways

Episode four opens where episode three ended: after the "Boo", she runs. The start frame already existed, the running plate from the ep3 look tests. The first clip moved beautifully and had one problem Alex spotted at once: the low camera behind her pushed her hips wider than any reference.

The woman running away down a row of frosted cryopods, splashing, looking back over her shoulder
Reference · from episode three

Never animated in episode three. A motion reference that sat unused for a week and became the first second of the next film.

Two versions side by side: slimmer runner from a low camera, and the same runner seen from above head height
Rejected · both

Slimmer, then a higher camera. The slim edit went too far ("now hips are too narrow") and the raised camera read like surveillance but lost the drama. "I liked the old one better."

Three builds of the same runner side by side: original, a slight slimming, and the over-slimmed version
Kept · the middle one

About ten percent, original camera. The edit asked for a subtle change and attached a body reference with the right proportions. The animation prompt said "natural athletic build", not "narrow hips".

Killed · great motion, the model widened her as she ran · $1.48
Kept · slim through the whole run; two pods flare orange as she passes · $1.48

Out of a door, not down another hall

A second run toward the camera in the mushroom corridor was planned as a straight line. Alex changed it: she bursts out of a side door, almost falls, looks both ways, then runs at us. The lamps above her light up one at a time as she passes, the first sign that the ship is following her.

The woman lunging out of a rusted door into a concrete corridor lit by glowing mushroom lamps
Kept

The door landed closer than asked. Better: her face is bigger. Near lamps dark, far lamps lit, so the animation only had to switch them on.

Kept, trimmed at 5.0s · every beat in order; the last second is her chest filling the lens, cut off · $1.77

Act 2 · the canteen

She hides, then the light comes on

The old crew canteen from episode two, a tree grown through the long table. Alex's staging: she runs in, hides under the table, and only then does the lamp above her switch on. Then he added a camera flying around the table while she dives under it.

The woman curled under the table among roots, lit by a hanging lamp, soft sepia rendering
Rejected · wrong medium

Perfect staging, the source plate's look. The ep2 room was rendered sepia, and the edit followed it instead of our cel register. No green anywhere.

The same composition redrawn as flat anime cel with small glowing green mushrooms and an orange lamp
Last frame · lamp on

Restyled, composition untouched. Flat cel, green mushrooms back, the lamp the only orange.

The empty canteen from high near the entrance, lamp off, only mushrooms glowing
First frame · lamp off

A different angle on purpose. High and wide from the entrance, so the model has to fly the camera down and around to reach the last frame.

Kept, first try · she runs in, the camera swoops around the table, she curls up, and at 7.0s the lamp snaps on · $2.36

Measured, not assumed: the fear was that a lit last frame would make the model fade the light up across the whole clip. Brightness per frame said otherwise: on, off, on, off, on, in five frames, then it holds. Then a new trap: converting to twos (every frame held twice, the hand-drawn look) would have eaten that flicker, so the last second of this clip runs at full frame rate.

Act 3 · the goddess

A camera that pulls back from an eye

After the lamp, cut to the one who switched it on. Alex asked for a zoom out, and then for a real camera move instead of a digital zoom on a still. To stop the model inventing her body, both ends were pinned: a new close-up of the lens as the first frame, the canonical episode two plate as the last.

Extreme close-up of a single circular camera lens with a red light at its centre, mossy cables around it
First frame

One lens, no face. The series rule held. The red light in the centre is her colour.

The towering figure of the ship AI from a low angle, cable hair overgrown with moss, a single lens for a face
Last frame · episode two canon

No red in this lens. So the model faded the light out on the way back. Accepted.

Rejected · the same clip on twos: "feels like low fps"
Kept · native 24 fps, 136 of 145 frames unique · $1.77

Rule written into the series bible: twos are for figure motion only. A camera move on twos judders, because the whole frame steps at twelve frames a second.

Act 4 · eyes everywhere

She has no magic eyes. She has cameras.

The plan for the second half was to calm down. Alex refused: "there is no reason to calm yet. How can the Goddess see her? She can't, only through the cameras." So the voice explains itself with a slideshow of cameras, and the last one zooms into a lens.

A colossal machine hall with a giant gear and chains, a pillar covered in cameras with red lights
Slide 1 · slides sideways

Brutal, as asked: concrete, metal, unknown machines. "A little too much of cameras" was the note. At a second on screen, density reads as "everywhere".

Looking down a huge ribbed concrete shaft lined with rings of red-lit cameras
Slide 2 · tilts down

The Evangelion shot. Rings of eyes, built to watch.

Three cameras grown into the bark of the canteen tree like eyes, lamp glowing beside them
Slide 3 · zooms into the lens

Cut down to three cameras after the note. They grew into the bark like knots. The lowest one is the camera she will blind.

Too fast · 0.8 / 0.8 / 1.6s · $0
Kept · 1.2 / 1.2 / 2.2s, the zoom made with zoompan on a 4x upscale to kill the jitter · $0

From fear to decision

Alex asked for one more beat: a close frame of her under the table, hand over her mouth, and then something changes. She lowers the hand, breathes, and stares into the lens for a few seconds. In the cut it answers the zoom: the camera looks at her, she looks back.

Close-up of the woman under the table, hand clamped over her mouth, a stripe of orange light across her eyes
Kept

The strongest face frame of the episode. "No 3D render look" said twice in the prompt.

Kept · the hand drops at 2.5s, the stare holds from 4s. The model's own audio came back nearly empty · $1.77

Act 5 · the extinguisher

Blind them one at a time

The first plan was a smash. Alex had a better one: a fire extinguisher, foam on the lenses, and one clip from the camera's point of view turned into three feeds with different crops and offset timing, so they do not show the same moment. Then he split the clip in two, because crawling out and spraying is too much for one render.

High view from a tree-mounted camera down at the woman curled under the table, a silver extinguisher on a pillar
Start of clip one

The extinguisher planted in the plate. So the grab has somewhere to go.

The same camera view with the table gap empty and the woman standing by the pillar, looking up at the lens
End of clip one · start of clip two

One frame shared by two renders. The join between them is invisible by construction.

Half kept · the table shrinks at 3.6-4.9s; the good ends became two feeds. First submit blocked by moderation, the identical resubmit passed · $1.77
Kept · no hose, she aims the cylinder like a cannon; the foam runs down the lens · $1.77
Superseded · two feeds froze into static · $0
Kept · "switch to the second one, so all of them end up sprayed out" · $0

Monochrome, scanlines, the red REC dot and the labels are all post. The clips were rendered in colour so her face stays on model; a grey start frame would have drifted her.

Act 6 · the fourth camera

You missed one

Over the three white feeds a fourth one flickers on, a camera behind her. She turns and destroys it. The idea took one plate. The execution took three videos and a correction on how people actually hit things.

View from a pillar camera: the woman from behind with the extinguisher, one foamed camera in the tree
Fixed

"There were three cameras, right?" Only one was foamed.

The same view with three foamed cameras in the tree
Fixed

"She sprayed it a lot." Three cameras, not enough mess.

The same view, foam coating the tree, the table, the benches and dripping on the floor
Kept

Foam on the table, drops on the floor. It reads a little like snow. It passed.

Killed · "too angry and unattractive. It should be angry but attractive" · $1.77
Killed · face fixed with an end frame, but arms over the head and no actual hit · $1.77
Kept · a level ram into the lens, the glass cracks on screen at 5.1s · $1.77
Two faces side by side: a teeth-bared snarl and a calmer fierce expression under raised arms
Not her

The face was fixed and then rejected anyway. "Right now, none of the images we have are her." The image model's close-up face had drifted from the girl in the clips.

Five crops of her face taken from the episode's own video clips
Reference · from our own clips

Her face, pulled from the video we already had. Alex picked two: the steady stare and the determined look up at the camera.

The moment of impact: the extinguisher base cracking the lens glass, her calm cold face behind it
Kept · the end frame

The impact itself as the last frame. Left hand under, right hand pushing, cold and in control. The model then had to animate a real hit.

She raised her arms too high. Who smashes cameras like that? If I needed to punch something hard with a fire extinguisher, I'd use a thrust. Left arm holds it from below, the right one does the pushing. She calmed down and got the situation under control.Alex, directing the third take

Act 7 · the ending

A melting lamp and a railing she walked through

She walks out of the canteen and onto a catwalk above the ship's spine, a hollow megastructure with forest on its bridges and a tower far away. Two clips, two defects, and one of them taught the most useful rule of the episode.

Camera resting on a foam-covered table top, the woman walking away toward a lit doorway
Kept · camera on the table

Alex's angle. Foam and mushrooms huge in the foreground, her walking away small.

Defect · the bulb bulges and drips like it is melting · $1.48
Kept, fixed for free · the lamp from frame 0 pasted over the clip; three patch shapes until the doorway stayed live · $0
The woman at the rail of a catwalk over a vast hollow interior with forest bridges and a distant tower
The cause

A good image that disagreed with the start frame. Made on its own, then used as the last frame for an empty-catwalk first frame. The railing did not match.

The same catwalk with the woman at the far end, face in profile, looking at the view
The fix · built from the start frame

An edit of the empty catwalk that only adds her. The railing is the same pixels in both frames; checked along both rails before paying for the clip.

Killed · at 3.4-3.8s she walks through the near railing · $2.07
Superseded · the rails painted back over her, three masks, "still glitchy" · $0
Kept · she walks to the end, stops, looks up, impressed; the railing stays in front of her · $2.07

Rule for first+last renders: if the two frames disagree about the geometry, the model will find a path through it. Build the end frame as an edit of the start frame, place the character where nothing has to cross her, and check the overlapping parts before the render. A patch can hide the crossing but not remove it.

Act 8 · her voice

Nine lines, two voices

The same actress as episodes one to three, sad and whispered. Alex wrote most of the words. The new idea was that she speaks two ways: close and clean, and through the ship's speakers, which had to sound like speakers. The first speaker version "sounds almost the same"; the second is narrow, clipped and crushed.

AtLineVoice
18.4sYou cannot hide from me, honey... I can see you.close
24.5sI have eyes... everywhere.close
30.9sSo... how about you stop running, and we talk?speaker
38.6sWhat are you...close
40.9sOh, great...close
43.6sYou missed one.speaker
49.3sHumans...close
53.6sGo on, honey... I will not stop you.close
58.4s...Not yet.close

You cannot hide

Two of three takes swallowed the last "you". Or the transcriber did.

Eyes everywhere

Later split into two subtitles on the pause.

Stop running

Added because the close-up felt empty.

What are you / Oh, great

Moved four times until "Oh, great" landed after the spray started.

You missed one

"Not so slow and dreamy. More playful and faster."

The ending

"Humans..." as she walks out, then the last two.

Through the speakers

Clean, one speaker, many speakers; then the harsher chain Alex asked for.
Click any take to hear it. The cast ones are outlined.

The transcriber was the problem, not the takes. The small speech model heard "airbait", "start running" and "I can see her" in whispered takes. The next size up read all fifteen correctly. Whispered lines are now checked with the larger model.

Act 9 · sound and subtitles

Twenty-two stems and a yellow machine

Most of the film was silent until the end. The sound bed is procedural, twenty-two stems from one script: the ship's hum, cicadas and drips, lamp clicks and mains buzz, the iris servo, camera relays, the spray, the crack of the lens, a sub hit on the black, wet steps and steps on metal grating. Then subtitles, because most people meet a short with the sound off.

Five subtitle style samples on frames of the film: three for her close voice, a green monospace and a yellow bracketed monospace for the speaker voice
Style board · $0

"I like yellow." The speaker voice became amber Courier capitals in brackets, over a soft dark band so it survives the pale feeds. Her close voice stayed thin white with a faint red glow.

Before · voice and the clips' own audio only
Final draft · sound bed, subtitles, "To be continued..." on the last second and a half, 60.9s

What it actually cost

ItemDetailCost
Fourteen video generationsSeedance 2.5 via evolink, 720p; five kept as they came, three killed, three fixed in post$25.12
Twenty-three image platesEvery one an edit with references$2.93
Thirty-one voice takesNine lines, one actress$0.29
Slides, collage, patches, subtitlesffmpeg, Pillow, a few masks$0.00
Twenty-two stems of soundnumpy and scipy$0.00
TotalEpisode three $22.38$28.34

The overage is the smash and the catwalk: two killed smashes and the railing clip are $5.61 of the total. Every free fix in this diary replaced a paid re-render; two of them (the lamp, the rails) were attempts before paying anyway.

Go on, honey... I will not stop you. Not yet.Where episode five starts